During my Master’s degree I was tasked with defining a real-world problem and using technology to solve it. I found prototyping is essential to not only the interaction design process, but to many other disciplines in business. After gathering all of our user data, thoughts, opinions, and sentiments towards our problem; it was amazing to finally put together a working prototype model.
Prototype Tool Used – Adobe InVision
After careful evaluations, interviews, and observation methods we decided to go with an interactive high fidelity prototype. When the time came to make the decision as to what technology we would use to best represent our ideas, Adobe InVision felt like the best tool to get that desired result. Having spent many years as designers in Photoshop, InVision supported the model of creating many screens to paint the picture. Balsamiq, Axure, and Marvel all came up, but in the end the InVision’s interface, agile methodology, and group screen-share function helped us make our final decision. Putting together the initial layout design took some time, but once we got all of our ideas together the process flowed smoothly.
Out of our self evaluations and heuristics, one of the key things found was the functionality of the “Get Started” button on the main screen. Two separate team members on their own came to an almost identical conclusion about this particular item and shows that this issues is glaring and needs to be addressed. On the other hand, there were no negative comments about the design itself. In fact there was one positive evaluation of the design. One user noted that the “Help” menu wasn’t very helpful, as there was little information regarding how to navigate the app.
Overall Evaluations Summary –
Overall I believe our evaluations of our designed prototype is critical and accurate at the same time. Our main focus when evaluating is to find hiccups in how we perceive a user to navigate the app. We believe the current form of the map and the “Get Started” button on the home page need to be retooled so the user doesn’t have to spend a lot of time going back and forth between screens. The minor problems concluded were the like symbol “heart shaped” which was difficult to understand, the Lot pictures and related text as a button. Also evaluations led to us realize that users appreciated the thought that went behind the design and understood the tasks with ease like the microphone symbol for assisting while driving.